WeaponData
{
	"MaxPlayerSpeed"		"250"
	"WeaponType" 			"Pistol"
	"WeaponPrice" 			"800"
	"WeaponArmorRatio" 		"1.05"
	"CrosshairMinDistance" 		"4"
	"CrosshairDeltaDistance" 	"3"
	"Team" 				"TERRORIST"
	"BuiltRightHanded"		"0"
	"PlayerAnimationExtension" 	"elites"
	"MuzzleFlashScale"		"1"
	
	"CanEquipWithShield"		"0"
	
	
	// Weapon characteristics:
	"Penetration"			"1"
	"Damage"			"36"
	"Range"				"4096"
	"RangeModifier"			"0.75"
	"Bullets"			"1"
	"CycleTime"			"0.075"
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_Elites"
	"viewmodel"			"models/weapons/v_pist_elite.mdl"
	"playermodel"			"models/weapons/w_pist_elite.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"1"
	"bucket_position"		"1"

	"clip_size"			"30"
	
	"primary_ammo"			"BULLET_PLAYER_9MM"
	"secondary_ammo"		"None"

	"weight"			"5"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_Elite.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"S"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"S"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"R"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}