"vertexlitgeneric"
{
	"$baseTexture" "models\player\korin/hairC2"
//	"$envmap" "env_cubemap"	
//	"$envmaptint" "[.2 .2 .2]"
	"$translucent" 1
	"$halflambert" 1
//	"$nodecal" 1
	"$envmapcontrast" 0
//	"$selfillum" 1

}